Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dpFQA-mVPzP-fHcnh-du2ir-yfUGQ | 8/18/6 | 51.8 | 0.55 | 2026-07-07 20:04:00 · 30m 2s | |
| CSGO-3S26t-7juEz-RoRDX-buJES-PGOJM | 12/21/11 | 70.5 | 0.88 | 2026-06-27 17:24:54 · 35m 16s | |
| CSGO-3DiMP-7S9rn-vb5yG-83fGi-ttB3J | 17/12/9 | 92.1 | 1.44 | 2026-06-27 16:44:37 · 30m 24s | |
| CSGO-mQXC8-bsttQ-2EKWB-TC5nF-pTiLJ | 4/14/2 | 36.3 | 0.27 | 2026-06-27 16:14:07 · 25m 0s | |
| CSGO-cYJta-RHvsW-oD634-MF4oz-Rz23L | 13/21/7 | 69.7 | 0.88 | 2026-06-13 20:15:10 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.