Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YUhaS-XWuM6-Ak569-vQrDt-JXykG | 23/16/8 | 130.0 | 1.74 | 2026-07-05 04:46:13 · 28m 56s | |
| CSGO-ZBD7a-aWMGR-fUVpu-iswGP-VwkMC | 16/12/3 | 84.1 | 1.20 | 2026-06-29 09:50:06 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.