Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gsuas-vZPvQ-Vrrkt-2JY2O-AwAQL | 20/16/5 | 82.1 | 1.35 | 2026-07-03 17:07:26 · 43m 2s | |
| CSGO-MWEPq-4RXxv-tVCtN-WDs5v-JNCEB | 24/21/5 | 91.5 | 1.21 | 2026-07-02 15:12:06 · 47m 0s | |
| CSGO-EmpOO-aZB4W-ZKijQ-FTP6F-pTiLJ | 18/12/5 | 88.7 | 1.33 | 2026-07-01 11:08:01 · 35m 49s | |
| CSGO-J9bPy-XdV4b-Za7Qa-6C3dq-jsnAL | 24/24/13 | 96.7 | 1.26 | 2026-06-30 15:41:49 · 52m 1s | |
| CSGO-dLpHe-2Biex-RvNLB-GCOS6-tUD3J | 14/14/8 | 87.0 | 1.20 | 2026-06-27 16:08:50 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.