Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PhLhM-4u3NJ-Hfz3k-8tNLN-cHLHA | 6/1/0 | 89.0 | 1.74 | 2026-07-05 10:21:08 · 7m 51s | |
| CSGO-55ME4-wecoR-ffm4n-HdUVk-3svoO | 29/15/6 | 118.2 | 1.85 | 2026-07-05 08:42:17 · 33m 40s | |
| CSGO-sLE7z-u8iJ6-XwZGU-Pqe4o-PXOYE | 26/15/5 | 103.8 | 1.60 | 2026-06-30 12:38:38 · 39m 51s | |
| CSGO-Vwysq-hNa3F-WZKjt-GPkd3-tezYP | 6/1/0 | 41.7 | 1.39 | 2026-06-23 18:24:49 · 13m 50s | |
| CSGO-AZj7X-qMkH4-fwBEv-sPL25-2VkDA | 12/9/12 | 98.2 | 1.23 | 2026-06-11 12:59:55 · 27m 3s | |
| CSGO-qWDEz-OhBp5-MmNuL-FeUth-6tZpG | 16/13/3 | 84.0 | 1.12 | 2026-06-11 11:07:37 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.