Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xaFMG-W4aMB-HEjwJ-zrsaE-zn33L | 21/9/1 | 88.8 | 1.61 | 2026-06-29 18:15:34 · 33m 22s | |
| CSGO-jC4Kv-oJxTs-rhOJH-jEofb-Gkb3K | 16/17/4 | 61.5 | 0.99 | 2026-06-29 17:35:51 · 36m 52s | |
| CSGO-JqAyb-yyA64-LzUdQ-RZuP9-dAoQD | 19/5/5 | 148.3 | 2.23 | 2026-06-28 14:43:40 · 22m 33s | |
| CSGO-TkL77-qZ9uz-xndUP-2tvwE-OycBN | 16/4/1 | 104.0 | 1.91 | 2026-06-21 18:46:53 · 26m 33s | |
| CSGO-RSSvu-683qH-8ZNDO-BbFZF-ST2YP | 29/18/5 | 97.8 | 1.52 | 2026-06-16 17:15:15 · 48m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.