Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EoTH5-bCUUP-iQxee-28trx-rquLA | 17/18/5 | 72.4 | 0.95 | 2026-07-05 07:21:54 · 37m 44s | |
| CSGO-HYtnS-NYGGh-KudMM-HijZ4-ZLhnL | 11/17/6 | 83.5 | 0.91 | 2026-07-01 16:25:24 · 27m 32s | |
| CSGO-KObXM-strbY-dHj7h-Xhcoo-us68F | 8/13/5 | 55.0 | 0.68 | 2026-06-20 23:56:45 · 30m 6s | |
| CSGO-wMKBF-F4ouy-BYqrs-CcrEd-vEkwG | 21/14/6 | 83.8 | 1.35 | 2026-06-15 13:11:14 · 38m 50s | |
| CSGO-Upi3S-NxFHs-vbWwK-sNtqV-URqmJ | 7/10/4 | 46.7 | 0.84 | 2026-06-13 18:48:07 · 27m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.