Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DP8eO-inhKO-JYLxu-F6CTp-EE5qB | 15/14/2 | 85.9 | 1.29 | 2026-07-04 19:10:31 · 25m 8s | |
| CSGO-4xUYR-5fcX7-fX87T-8eXVb-ckKoD | 10/6/0 | 82.1 | 1.45 | 2026-07-04 18:53:59 · 13m 47s | |
| CSGO-at76A-h5KVT-Fivzk-RmmxZ-jZG8D | 11/16/8 | 69.0 | 0.93 | 2026-07-04 18:14:12 · 35m 18s | |
| CSGO-P4ixu-6ZMvA-GxfSh-tHWc5-hKMkO | 20/9/1 | 94.5 | 1.71 | 2026-06-24 22:56:36 · 25m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.