Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tOHa7-u3Y3Q-kcM9M-BSBnn-u4XbD | 4/15/3 | 53.9 | 0.33 | 2026-07-02 21:40:03 · 23m 31s | |
| CSGO-f3VtX-84Lf5-rkbnR-DXPPH-wcpmJ | 8/12/5 | 60.1 | 0.74 | 2026-07-01 09:43:55 · 24m 55s | |
| CSGO-wJKHH-65sKZ-mnZnW-Boyna-jPocG | 9/12/3 | 56.9 | 0.85 | 2026-07-01 09:18:10 · 22m 33s | |
| CSGO-Hcanz-pWvOJ-WRbwr-tJAFf-ftLMB | 15/14/3 | 76.7 | 1.07 | 2026-06-28 19:14:44 · 31m 49s | |
| CSGO-tU6oG-naCVu-6yrUu-z75d2-CVMfN | 14/19/5 | 69.4 | 1.00 | 2026-06-28 18:37:36 · 33m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.