Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AGxmT-hAzAO-swDNT-4sCbO-nbRuK | 20/15/7 | 92.7 | 1.36 | 2026-07-03 20:22:47 · 41m 16s | |
| CSGO-XMLXc-ketcQ-iXa7V-yzhkF-wyjjD | 7/5/6 | 70.1 | 1.18 | 2026-07-02 18:19:15 · 21m 28s | |
| CSGO-qQkGW-tYAOu-TnX5A-o9Gzt-rNcqA | 6/9/2 | 62.9 | 0.61 | 2026-06-29 18:08:57 · 14m 56s | |
| CSGO-kZ2Ft-zkOOX-coz6C-7xjzL-Wb9vO | 8/14/3 | 36.8 | 0.65 | 2026-06-25 18:34:30 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.