Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LoVXA-NvmxP-jq3Oo-5CkJ2-pBcBN | 21/12/5 | 120.5 | 1.73 | 2026-07-05 00:13:55 · 31m 15s | |
| CSGO-NxUyu-ZoVni-JGFnD-3bvEH-GJpEM | 9/10/3 | 70.5 | 0.96 | 2026-07-04 19:52:12 · 24m 44s | |
| CSGO-MkRvw-5LXYV-pxZFr-bLsix-RMwzF | 17/22/6 | 57.4 | 0.86 | 2026-06-30 20:33:54 · 41m 40s | |
| CSGO-pDLaB-P9GRe-Sy8Wz-YqWGN-A8wwQ | 8/7/1 | 82.3 | 1.18 | 2026-06-30 15:22:01 · 15m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.