Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3SrYm-F96BG-ycBFr-O8FDW-vFweM | 16/15/0 | 75.7 | 1.07 | 2026-07-02 13:41:36 · 38m 48s | |
| CSGO-PUcwS-ssrvy-AoOeB-GbYQk-WPeyC | 24/21/4 | 91.1 | 1.23 | 2026-06-30 17:58:03 · 45m 10s | |
| CSGO-atxiV-Fmxp6-c6p3x-DoZdO-mvMpP | 17/17/4 | 92.3 | 1.28 | 2026-06-20 14:18:54 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.