Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rWCou-NfduJ-4vP7w-H9FTK-co3mA | 17/13/5 | 71.8 | 1.24 | 2026-07-08 01:27:59 · 37m 36s | |
| CSGO-BoNSe-ZQdyu-aUD5i-ad4Mi-ttqxA | 18/18/8 | 99.7 | 1.25 | 2026-07-06 14:15:44 · 33m 6s | |
| CSGO-AM5qz-3BRko-i3KPB-B55EQ-WmPhG | 10/5/7 | 68.5 | 1.32 | 2026-07-02 00:27:42 · 24m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.