Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6MXBq-58tjG-w2n7c-WumKO-LwSOG | 9/19/7 | 55.6 | 0.60 | 2026-07-05 10:47:48 · 34m 31s | |
| CSGO-8wDu6-krbN9-yXczW-hK6qz-VqKPJ | 12/9/5 | 84.2 | 1.24 | 2026-07-04 16:10:54 · 27m 51s | |
| CSGO-vwBV3-YXmRr-a3YCA-dci96-2LJjC | 15/12/5 | 93.6 | 1.31 | 2026-06-26 15:06:21 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.