Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zGYr9-sqHvX-4pqTa-6LUDX-8krFF | 12/19/5 | 62.5 | 0.72 | 2026-07-01 17:44:41 · 41m 47s | |
| CSGO-nJmJu-PDFDQ-CEAoK-yXKTV-buxwQ | 19/17/6 | 90.8 | 1.34 | 2026-06-29 20:24:52 · 37m 7s | |
| CSGO-mLoJi-yvPL3-5Es4i-aubS7-9oQuK | 6/13/2 | 38.7 | 0.49 | 2026-06-29 19:51:18 · 30m 11s | |
| CSGO-NK7hy-uPbOE-cSFuc-nz6qa-huxwQ | 17/12/2 | 70.2 | 1.10 | 2026-06-29 19:13:11 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.