Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UJAGx-BmBq8-DemEQ-YLXMU-Pa7WB | 8/7/3 | 53.1 | 1.04 | 2026-07-02 19:55:26 · 19m 31s | |
| CSGO-UP8vH-FcUoS-65RCb-Ptej9-Syv9H | 17/15/2 | 83.1 | 1.14 | 2026-07-02 17:51:46 · 35m 46s | |
| CSGO-jNXwb-rpQhV-u2M92-A7X5p-rDN6H | 18/23/8 | 80.5 | 0.96 | 2026-07-02 16:00:55 · 43m 38s | |
| CSGO-5xbEn-nt9hQ-wR4N8-kNmW4-DqVoN | 13/15/1 | 63.8 | 0.92 | 2026-07-02 11:08:31 · 40m 7s | |
| CSGO-eFFOr-3y6wx-k6Ne7-q36wF-Ry6SA | 17/19/4 | 66.9 | 0.91 | 2026-06-26 17:59:39 · 37m 30s | |
| CSGO-epkXh-NcAtC-P4iwq-JY4j2-SrYbD | 20/15/2 | 83.6 | 1.29 | 2026-06-24 12:17:21 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.