Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x8Hd7-3nRBY-HoRdT-f9srJ-Kn6nM | 38/16/2 | 159.5 | 2.20 | 2026-06-25 21:46:12 · 39m 53s | |
| CSGO-Uoqwp-XkEaO-UY4mh-zttY2-LWzfF | 20/14/6 | 98.0 | 1.37 | 2026-06-25 20:59:23 · 40m 19s | |
| CSGO-YTXuo-W4x4e-ik649-SrMZs-khRVP | 22/15/1 | 97.1 | 1.53 | 2026-06-23 20:49:11 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.