Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DEier-Nfaue-rREua-stNfv-MrSnB | 19/8/5 | 110.3 | 1.69 | 2026-07-09 10:25:54 · 27m 45s | |
| CSGO-RHyRY-B6m6Z-wFdPz-FWHcK-6bZYO | 11/17/2 | 58.5 | 0.68 | 2026-07-04 18:26:17 · 35m 44s | |
| CSGO-2n2ir-YNpVS-uEZLi-H2uO8-GAzpH | 17/14/4 | 94.6 | 1.29 | 2026-06-29 17:04:08 · 30m 39s | |
| CSGO-OG5C3-PUnxm-HhxxY-OSbFe-GPN2G | 17/11/3 | 76.5 | 1.26 | 2026-06-29 16:23:32 · 36m 14s | |
| CSGO-X2SsE-QEoTS-xYGiB-YMVmo-QiHvM | 14/11/4 | 84.2 | 1.35 | 2026-06-25 22:20:11 · 31m 13s | |
| CSGO-aDP6j-YDWsv-eGTQC-7Pdiw-hCyDK | 17/9/2 | 67.1 | 1.41 | 2026-06-18 21:42:47 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.