Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-znUAP-skvaP-RNwhC-BtfLZ-4EacP | 18/12/4 | 84.8 | 1.38 | 2026-07-04 22:39:18 · 34m 31s | |
| CSGO-fvJZw-qJYy8-XbLJu-nMfBM-Pn6nM | 7/15/4 | 62.4 | 0.67 | 2026-06-28 19:38:07 · 26m 46s | |
| CSGO-kV3t7-9Jq5j-S6xtz-YwOTc-9P47M | 17/21/12 | 86.7 | 0.96 | 2026-06-27 21:16:27 · 59m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.