Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BcTVx-4GhJ4-PqqOE-JFjnh-dE4BO | 10/12/1 | 45.6 | 0.91 | 2026-07-03 05:39:15 · 24m 49s | |
| CSGO-c6NAN-AX6j6-V5n5j-Lvt5e-CjW9G | 22/15/1 | 107.8 | 1.57 | 2026-06-30 10:41:42 · 27m 35s | |
| CSGO-BGct2-kh4nu-3JAaq-Df3nz-UqDZG | 13/8/0 | 57.7 | 1.21 | 2026-06-28 05:06:22 · 25m 40s | |
| CSGO-PJks8-E2dWj-bvLFU-rQHZn-93aNE | 14/12/6 | 90.2 | 1.23 | 2026-06-26 08:26:22 · 29m 1s | |
| CSGO-ezDBF-2EJUu-q2L6P-9B9Es-oNBYN | 13/16/2 | 70.5 | 0.81 | 2026-06-11 21:58:55 · 35m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.