Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ymQH8-F6Kyj-bGNjQ-MW4dG-WKKvM | 21/17/5 | 103.5 | 1.44 | 2026-07-02 19:36:49 · 30m 34s | |
| CSGO-Xfmhx-MESki-42hNz-JT6NY-cF95Q | 9/13/1 | 52.3 | 0.82 | 2026-07-02 19:13:01 · 20m 47s | |
| CSGO-DaWb5-OsDEO-Lo5B8-PRRaA-kdbhQ | 10/17/5 | 66.9 | 0.74 | 2026-07-02 18:15:47 · 25m 31s | |
| CSGO-H2Jrv-b3EOk-8u6hD-eVpdP-66r4N | 16/8/3 | 94.4 | 1.59 | 2026-06-29 20:25:12 · 23m 7s | |
| CSGO-2EEWo-yZKRu-j4ZdL-eX8mm-XEKLH | 35/19/0 | 105.8 | 1.57 | 2026-06-29 18:00:21 · 44m 36s | |
| CSGO-Ct8ih-SomGX-oLq5y-UvVD8-AfxTC | 18/14/8 | 93.8 | 1.22 | 2026-06-29 17:02:09 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.