Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ffkbW-DtNRN-rJ6AB-w2oAd-pkiaB | 15/15/7 | 55.6 | 0.99 | 2026-06-25 15:13:25 · 40m 10s | |
| CSGO-mKHyF-aDmZC-AY2hZ-LVVBC-OA7dK | 14/13/2 | 60.7 | 1.13 | 2026-06-24 20:03:17 · 31m 30s | |
| CSGO-35BJS-8Kub4-5ETod-kStFL-8HsiB | 4/9/8 | 68.5 | 0.73 | 2026-06-15 08:01:16 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.