Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SnH8m-YSU47-Kr3MV-XGnkm-qYBEB | 18/14/1 | 80.9 | 1.16 | 2026-07-03 02:03:45 · 29m 23s | |
| CSGO-x2xSf-aBEM4-je2sc-b3ibE-fKV5F | 15/20/4 | 87.6 | 0.87 | 2026-06-30 20:07:13 · 29m 1s | |
| CSGO-e3jFL-4FKuO-Xw7H5-Qr5hs-iWRKF | 20/12/2 | 78.8 | 1.32 | 2026-06-26 22:39:32 · 34m 46s | |
| CSGO-ctw3U-PouQ6-esAur-f7pq6-moi9Q | 8/14/4 | 46.5 | 0.66 | 2026-06-26 21:59:14 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.