Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MKxfF-Oh6DW-ynzmK-W7zWn-Eis8O | 18/17/6 | 108.1 | 1.30 | 2026-07-04 00:00:45 · 29m 49s | |
| CSGO-zAEST-hib9U-fQbhQ-tCjWL-hRyQN | 16/15/5 | 99.2 | 1.35 | 2026-07-03 23:30:24 · 26m 11s | |
| CSGO-Gz7p4-yuJri-FCVDz-NJGjY-8ZPmH | 17/18/6 | 86.6 | 1.28 | 2026-07-03 22:58:13 · 27m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.