Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t9v5K-j6ysh-wAqtH-cWuNq-u2dOQ | 15/28/13 | 66.1 | 0.81 | 2026-07-04 21:46:12 · 47m 26s | |
| CSGO-78Uh8-qSnCy-sbBt9-ODZrO-eHsyM | 12/18/6 | 71.4 | 0.82 | 2026-07-04 21:08:33 · 32m 11s | |
| CSGO-zGOyD-MXrWJ-2wPYV-zZiOK-xcvaL | 15/17/6 | 86.1 | 1.00 | 2026-07-03 19:30:27 · 36m 36s | |
| CSGO-drirm-f4cVz-nZ65P-6tTkv-VCZQM | 20/17/10 | 96.0 | 1.37 | 2026-07-03 18:49:09 · 35m 48s | |
| CSGO-bNXK2-dUCSf-Admyp-WJn9J-OSveM | 8/12/3 | 61.7 | 0.87 | 2026-07-03 18:11:08 · 26m 16s | |
| CSGO-xy7th-37Yqt-3icfd-XEN99-P9jbN | 25/12/4 | 112.0 | 1.71 | 2026-07-03 17:31:52 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.