Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zdhhe-eO4u9-pMn7b-tT67F-k8tCQ | 8/13/2 | 66.9 | 0.65 | 2026-06-30 17:32:16 · 19m 4s | |
| CSGO-FEn3s-9hPuv-SHzGo-heE7y-jVMQC | 22/13/1 | 89.5 | 1.48 | 2026-06-30 16:56:10 · 29m 31s | |
| CSGO-qmm8F-ECkzA-LQaUY-6o3kN-2mw9H | 12/14/3 | 83.7 | 1.03 | 2026-06-28 19:26:22 · 24m 48s | |
| CSGO-djKam-Tr5m7-DBA9i-aEUAU-bwrBE | 8/15/1 | 61.4 | 0.56 | 2026-06-24 20:00:05 · 27m 5s | |
| CSGO-tZQCw-hxcnL-2SNM2-cEG2t-oCO2G | 13/15/4 | 78.1 | 1.01 | 2026-06-22 20:28:08 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.