Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3mWzN-ZdNR2-oRDNJ-An9Wp-LsXfE | 11/14/6 | 61.3 | 0.94 | 2026-07-05 05:04:34 · 32m 50s | |
| CSGO-NTKJ5-O5DH5-zVcXR-DOXSf-SP7rN | 14/17/4 | 71.1 | 0.98 | 2026-07-04 18:50:15 · 41m 38s | |
| CSGO-EQ6X8-9DQPJ-WVWJq-CTTxH-oJpxA | 21/19/4 | 87.0 | 1.16 | 2026-06-23 15:09:34 · 47m 43s | |
| CSGO-UzmRY-xKFFv-ui8Wm-hoveo-n3zQN | 22/20/10 | 84.6 | 1.18 | 2026-06-12 20:09:06 · 54m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.