Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6ytCB-RkXBv-wZeAz-GHosH-hxfvN | 26/17/7 | 97.8 | 1.51 | 2026-07-03 22:46:37 · 39m 15s | |
| CSGO-imp4k-Qorhc-Wtxru-wkQFo-qOijD | 17/13/0 | 85.2 | 1.24 | 2026-07-03 21:38:11 · 34m 11s | |
| CSGO-ukAHB-7sAjy-aWAko-ds3kO-6Rn2H | 11/10/2 | 52.8 | 1.16 | 2026-06-28 16:53:46 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.