Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EUtsb-9Rnis-G8TUk-Lyjuf-94n6J | 18/16/5 | 90.4 | 1.16 | 2026-07-01 16:00:00 · 31m 58s | |
| CSGO-QKBwK-ofH6h-AtWDW-sRcGT-XQaYO | 26/12/2 | 109.4 | 1.74 | 2026-06-30 17:34:28 · 32m 3s | |
| CSGO-7devW-ZPjha-VE4fF-aOjba-9P47M | 17/15/5 | 86.1 | 1.10 | 2026-06-30 16:25:41 · 36m 15s | |
| CSGO-KHhHr-bVCMz-V7ff5-98CY8-xyZQM | 12/14/3 | 69.2 | 1.03 | 2026-06-13 15:40:26 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.