Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4U5v8-j2FwE-c2snj-DnJp2-zz8aC | 9/16/4 | 59.8 | 0.75 | 2026-07-03 16:17:06 · 37m 56s | |
| CSGO-aB5DR-DkMX5-zT4W9-xksh6-GAzpH | 14/21/8 | 60.4 | 0.75 | 2026-07-02 17:04:10 · 43m 43s | |
| CSGO-jfhsS-zGwOJ-Zrceu-DFeBt-oCi5P | 15/18/3 | 72.1 | 0.86 | 2026-07-02 03:40:05 · 37m 55s | |
| CSGO-7nUKK-R4n7u-Rkfar-TsO7p-mNcqA | 4/7/3 | 40.3 | 0.80 | 2026-06-28 01:54:32 · 15m 50s | |
| CSGO-NeQwE-nwD8P-3Mtdu-bVbrN-ObCRE | 20/6/4 | 148.0 | 2.18 | 2026-06-17 17:17:04 · 20m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.