Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TUzaR-FLzOh-q3cXZ-64xaf-YjEuA | 17/22/10 | 89.0 | 1.15 | 2026-07-02 18:54:16 · 34m 10s | |
| CSGO-vtLMy-3PMcF-M4OrW-w59kv-VCZQM | 9/16/1 | 62.8 | 0.59 | 2026-07-02 18:29:59 · 18m 47s | |
| CSGO-QFeia-xbbPs-B2Phc-MStQE-YJxsP | 8/15/2 | 46.9 | 0.53 | 2026-07-02 18:02:18 · 21m 21s | |
| CSGO-Rwfpn-cwZ7d-Pto2k-JT2ek-qYBEB | 13/9/3 | 80.7 | 1.32 | 2026-07-02 06:16:59 · 20m 51s | |
| CSGO-RjK4C-J7qTM-kmzEX-pNfGd-FZieC | 16/19/10 | 85.3 | 1.17 | 2026-07-02 05:29:50 · 26m 50s | |
| CSGO-PGb5B-SRham-mbJDP-oMjAK-co3mA | 1/14/3 | 39.4 | -0.05 | 2026-07-02 05:12:57 · 14m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.