Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wntpR-3HvKQ-HnAvk-mTDX6-aqKPJ | 24/19/16 | 102.5 | 1.36 | 2026-07-04 19:38:11 · 38m 49s | |
| CSGO-S9RwA-BSmYe-A2niP-i7Tyu-N3MAK | 20/14/1 | 71.8 | 1.31 | 2026-07-01 12:27:13 · 36m 29s | |
| CSGO-m4xhs-4APYx-Najd8-vtfxJ-xST8N | 16/14/3 | 69.7 | 1.12 | 2026-06-27 20:46:13 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.