Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d6aqK-4vuBm-ZMk6G-VuZ78-LpphH | 12/20/2 | 53.9 | 0.63 | 2026-06-28 20:35:14 · 36m 5s | |
| CSGO-vfrvS-5Uiya-dHanm-ENHxz-hq4FP | 11/18/7 | 60.0 | 0.77 | 2026-06-24 22:34:33 · 36m 51s | |
| CSGO-so5On-JLkWP-U4d5C-bVMOk-a5UrC | 19/17/4 | 84.3 | 1.18 | 2026-06-24 21:58:19 · 33m 14s | |
| CSGO-d67aR-nCojP-BsGNz-YwSTy-V27vO | 22/18/8 | 101.7 | 1.40 | 2026-06-24 21:18:39 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.