Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YSqQS-a6Mwd-Epu6Z-MWL7L-AJQRO | 20/19/7 | 96.2 | 1.21 | 2026-07-05 21:13:21 · 41m 7s | |
| CSGO-RwwcE-rzh6y-sYV29-AdHiB-y9qBE | 18/8/6 | 125.2 | 1.94 | 2026-06-30 18:19:44 · 20m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.