Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W4zFP-DTWY2-eFmuh-FmbB2-Rz23L | 18/15/6 | 99.4 | 1.36 | 2026-07-04 22:52:16 · 33m 51s | |
| CSGO-nzhVk-KtBPu-GCwWc-tDjOz-G3bJD | 6/13/6 | 68.3 | 0.64 | 2026-07-01 21:31:17 · 21m 15s | |
| CSGO-N4uaN-GYRGG-s96is-bNmXm-a3acP | 13/14/10 | 96.0 | 1.12 | 2026-07-01 20:35:52 · 36m 47s | |
| CSGO-tryCr-NGHBG-bzTD4-32qZp-6CQqJ | 8/16/2 | 44.8 | 0.48 | 2026-06-29 23:55:30 · 33m 34s | |
| CSGO-SuTxc-JJQ8x-iszQA-HcWde-pXNtQ | 12/14/0 | 41.2 | 0.79 | 2026-06-25 09:17:34 · 36m 18s | |
| CSGO-yKhA8-TfPKq-ctiFA-8aViV-YvDBM | 14/16/5 | 67.2 | 0.99 | 2026-06-11 21:10:29 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.