Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2hchM-ttB7j-p2HvC-EES43-xLqRP | 29/11/4 | 120.9 | 1.97 | 2026-07-03 22:26:45 · 27m 11s | |
| CSGO-bw7LP-i8FjX-782wp-5SePi-OO2xK | 20/19/7 | 107.7 | 1.27 | 2026-07-03 21:43:46 · 35m 34s | |
| CSGO-dbH5E-cQbbq-uAjMQ-FhpCo-SD8aC | 26/22/8 | 102.4 | 1.38 | 2026-07-03 20:50:58 · 45m 43s | |
| CSGO-ZfTpN-Q8xRU-iYmZh-u3RSA-kdbhQ | 23/17/8 | 94.8 | 1.49 | 2026-07-02 22:14:11 · 45m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.