Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qjpES-UehfU-pFpaO-ANbpn-DiRFE | 18/15/3 | 79.2 | 1.23 | 2026-07-05 13:08:16 · 31m 25s | |
| CSGO-dKD4M-3JSWf-NjSiS-CnPnd-FZieC | 10/14/8 | 63.6 | 0.89 | 2026-07-05 10:53:58 · 31m 57s | |
| CSGO-Wkya5-y9By5-yJhTz-GBUqX-kkAUM | 14/16/2 | 71.6 | 0.92 | 2026-07-04 13:46:07 · 30m 41s | |
| CSGO-bX8bV-GmM93-kob2w-Zn4tP-DJsiB | 19/12/2 | 99.5 | 1.40 | 2026-06-30 19:07:07 · 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.