Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-owUGR-NBsKz-AXqxr-WvJ7R-HvoNO | 12/9/3 | 64.1 | 1.24 | 2026-07-03 07:39:45 · 23m 33s | |
| CSGO-oWLys-M3hk9-orFJm-KYhcD-7JxbE | 15/18/7 | 70.3 | 0.94 | 2026-06-26 20:22:42 · 38m 29s | |
| CSGO-NTGdw-dvbAf-SeOUC-wj9qE-bTsdA | 18/8/6 | 106.1 | 1.83 | 2026-06-26 14:19:32 · 23m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.