Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pbZR7-iOyhP-hriuS-5DH8z-CLtCQ | 24/17/5 | 105.3 | 1.48 | 2026-07-05 18:12:40 · 33m 35s | |
| CSGO-CzzhD-hQb4H-CGS9h-9xw6q-3MEKO | 14/19/5 | 64.5 | 0.88 | 2026-07-05 17:35:02 · 34m 55s | |
| CSGO-YfEaQ-iyYWk-fn6CJ-yE4ru-KX6ZJ | 11/13/11 | 78.0 | 1.16 | 2026-06-26 22:05:53 · 33m 0s | |
| CSGO-yGkK9-sCTTO-kqqSh-KQHKE-pdBpF | 11/17/6 | 72.6 | 0.81 | 2026-06-26 21:34:21 · 27m 48s | |
| CSGO-W2EJy-jODY3-8O3RJ-COzYP-ZR9jE | 6/16/4 | 53.7 | 0.46 | 2026-06-26 21:01:00 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.