Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MPPLH-kGL26-Sdx9Q-BiqbK-Lbj9Q | 26/15/7 | 107.9 | 1.70 | 2026-07-02 18:12:54 · 37m 26s | |
| CSGO-pSnjM-wX6Td-tuxtM-Lb8KY-FFzQN | 25/14/4 | 122.1 | 1.95 | 2026-06-28 19:46:16 · 34m 32s | |
| CSGO-cyzJR-DD2KR-Z9R3w-JcYq2-czQqJ | 14/17/12 | 80.7 | 1.08 | 2026-06-28 18:57:18 · 34m 1s | |
| CSGO-Kj8DM-kDA4k-yOok6-ucBXN-6Rn2H | 17/10/6 | 108.3 | 1.72 | 2026-06-28 18:23:00 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.