Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fACjd-5PWm5-E2i8j-jpnXq-43JPJ | 19/15/3 | 75.7 | 1.22 | 2026-07-01 22:35:07 · 37m 16s | |
| CSGO-WFBqm-xU2ff-uwvkh-f6CUY-KmG4C | 19/20/7 | 68.4 | 1.08 | 2026-07-01 21:11:29 · 55m 27s | |
| CSGO-uiXKp-zqcpd-WEDRm-3ZDXQ-66r4N | 12/19/5 | 53.6 | 0.72 | 2026-07-01 16:50:56 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.