Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SbMs-jOm3e-jfeCj-vRPdP-6wJoD | 24/18/3 | 116.8 | 1.45 | 2026-07-06 18:36:17 · 38m 33s | |
| CSGO-xAGoB-JyaHZ-METK3-5dwhq-bXEFN | 16/11/3 | 78.0 | 1.35 | 2026-07-03 12:49:15 · 34m 38s | |
| CSGO-zVtzh-CFkd7-uk6dW-TSh33-C2WPA | 22/10/7 | 131.3 | 1.89 | 2026-07-02 21:58:06 · 27m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.