Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qNRk6-ZuvC9-nB5f2-9mpwU-HGXbD | 12/17/2 | 68.4 | 0.76 | 2026-06-28 17:15:36 · 25m 26s | |
| CSGO-WESoR-dwbTH-45Fkj-PhFyd-Njp7C | 12/17/4 | 66.8 | 0.91 | 2026-06-26 21:03:12 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.