Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XpaSF-8vzkq-Rsoq6-ZN5Ea-Y6TvD | 16/15/7 | 83.4 | 1.03 | 2026-06-29 03:36:45 · 41m 52s | |
| CSGO-7XpnV-vjtSN-KLpjN-D7ooo-DXykG | 15/15/1 | 66.1 | 0.94 | 2026-06-21 09:22:08 · 37m 50s | |
| CSGO-JH7Wj-hANh7-3NEf5-oGf3i-ps68F | 22/16/3 | 102.2 | 1.65 | 2026-06-19 22:26:28 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.