Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4oB7-ZWc5h-eLttK-YGEWC-KUGnK | 15/14/2 | 81.4 | 1.19 | 2026-07-01 21:39:05 · 31m 34s | |
| CSGO-LOO3s-UkMBn-7hq7q-3QPLW-RadFO | 11/16/6 | 68.4 | 0.79 | 2026-06-30 19:53:55 · 37m 59s | |
| CSGO-XZTWn-LkRZx-nivvh-mTcc5-CebRF | 14/10/6 | 66.5 | 1.19 | 2026-06-30 19:18:52 · 32m 54s | |
| CSGO-Zm28t-Zq9ns-9pksU-KJVLX-Bkb3K | 17/18/9 | 91.0 | 1.06 | 2026-06-28 18:06:36 · 35m 57s | |
| CSGO-BqvmZ-Y3cKo-Tsndm-sMa8R-xGUrC | 18/15/7 | 96.9 | 1.43 | 2026-06-13 19:42:22 · 37m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.