Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X7nxp-s7CAs-rjMwO-znvTP-LwSOG | 16/14/1 | 91.7 | 1.29 | 2026-06-28 18:00:58 · 26m 37s | |
| CSGO-j2NZ9-485GX-3PFOY-yOjuP-xbjsF | 16/15/1 | 78.0 | 1.15 | 2026-06-25 12:41:05 · 34m 45s | |
| CSGO-VVECs-6T6q7-LwEtN-eaqrF-CUQ7B | 14/13/4 | 55.9 | 1.04 | 2026-06-25 00:22:49 · 28m 13s | |
| CSGO-t2QnG-urGdf-pWbb2-LZBAf-94n6J | 9/17/4 | 53.3 | 0.68 | 2026-06-24 14:25:22 · 35m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.