Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CHwG7-Z9N2b-2Z4Hu-atvfK-LTBtG | 17/16/6 | 78.8 | 1.19 | 2026-06-30 13:05:53 · 30m 19s | |
| CSGO-xL4Jo-qMyrD-cJHJj-8cZN5-KzBND | 17/8/3 | 122.5 | 1.75 | 2026-06-14 01:56:46 · 22m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.