Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xd3n4-Pnr3O-VqYpj-Eh9ZW-FHtdA | 10/13/0 | 53.2 | 0.61 | 2026-07-05 21:19:21 · 24m 19s | |
| CSGO-8qYDR-sSz64-E4fUH-sMR6D-jJGrL | 13/18/2 | 74.6 | 0.86 | 2026-06-27 12:54:22 · 29m 23s | |
| CSGO-Maowo-peoNc-8pwoS-kuvOo-PXOYE | 4/13/0 | 44.2 | 0.22 | 2026-06-27 09:47:36 · 13m 58s | |
| CSGO-SrVXR-RR4Nq-6iWmr-5r7i4-xLqRP | 14/16/8 | 103.1 | 1.19 | 2026-06-24 16:11:43 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.