Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qh2Kd-WnuX3-pnUzX-jOaaZ-oF7yD | 15/18/1 | 61.4 | 0.89 | 2026-06-30 20:26:34 · 39m 32s | |
| CSGO-46K7p-xSKVy-7emRH-hj3uF-pdBpF | 7/17/5 | 47.1 | 0.46 | 2026-06-27 16:09:45 · 31m 56s | |
| CSGO-vhMut-FinDZ-yPnrk-NoJDz-jVMQC | 17/9/4 | 92.4 | 1.64 | 2026-06-24 18:09:08 · 26m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.