Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zpWzV-8Gizn-rit7Q-mcoLy-9f4NF | 11/19/8 | 64.7 | 0.84 | 2026-06-28 17:13:29 · 33m 31s | |
| CSGO-Vkk9B-k7Fmy-BoSGb-N6Ct4-hBnUE | 23/12/3 | 93.6 | 1.57 | 2026-06-26 19:45:59 · 32m 31s | |
| CSGO-b9LuZ-q2wR9-eYaie-q2Rw8-hd5yD | 12/10/6 | 68.9 | 1.26 | 2026-06-24 22:55:54 · 26m 27s | |
| CSGO-zmk3N-CSoqk-7juiw-tVEyx-UC9WB | 20/10/5 | 117.3 | 1.68 | 2026-06-24 20:02:54 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.