Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9zoZ-zjjHS-YkxpA-UUm4o-us68F | 18/19/7 | 89.0 | 1.15 | 2026-07-04 19:54:29 · 35m 11s | |
| CSGO-3RsCO-y3dbS-oXVF9-iCeoJ-kScRF | 7/15/10 | 47.7 | 0.76 | 2026-07-04 19:20:10 · 29m 59s | |
| CSGO-uazji-iAGya-p7XQb-fWbKL-LnCcO | 4/4/1 | 68.7 | 0.90 | 2026-07-04 14:50:10 · 10m 27s | |
| CSGO-AGLaY-npvCs-HXYRj-UkAKZ-YkQcF | 10/16/3 | 59.1 | 0.66 | 2026-07-01 19:06:02 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.